Friday, May 20, 2016

Rules for jousting, dueling and mellee

We are supposed to look up 3 sets of rules for Jousting, Dueling and Melee. We are also supposed to put the rules in our own words so we can understand them better. 

3 Sets of Rules for Jousting


Set #1

1.Only nobles and knights may ride in a joust.

2. The rider must have his own horse and equipment just incase he loses
3. At the signal  The opponents ride at each other carrying a lance and a shield  

4. You  can use 3 lances in each jousting match when your 3 lances have shattered the jousting match is over. However, the knights sometimes continue their battle on foot using swords or daggers

5. If you do not break your lance, it is considered a glancing blow, and does not count for points, unless you manage to unhorse your opponent in that charge

6. If a knight falls, only his own squire can help him. When he breaks a lance, only his own squire can give him a new one. During the match, only the knight's squire can talk to the knight, and only when resetting the horse for the next charge

7. The winner may choose to either take his opponent's horse and armor , hold his opponent for ransom, both of the above, or neither. It is the winner's choice so whatever he chooses is what will happen


Set #2

1. Whoever is jousting has to run four courses

2. In these for courses one knight should hit the other and scatter his lance

3.  If one knight breaks two lances while the other only breaks one, the one who broke two wins.

4. If the knight who only scattered one lance hits the opponents helm it is considered a tie and the winner will be chosen by them.

Set # 3

 1. If a knight were to knock down his opponent and the horse the one who fell with the horse would win.

2. If in the four courses they both only break 1 or 2 lances (not 3) and they both hit each other in the same spot it is considered a tie

Rule 3.  You get one point for breaking your lance on your other persons' chest

Rule 4. You get two points for breaking your lance on your opponent's helmet

Rule 5. You get three points for knocking the other person off from his horse

Rule 6.  An "unhorsing" ends the match

3 Sets of Rules for Dueling

Set #1

Rule 1: If the person apologizes the duel can be prevented.

Rule 2: If they would rather fight on, then after two shots each, one of them would explain it and the other one will apologize.

Rule 3: If they don't know who gave the first shot then the "seconds" would decide, if they can't decide then the matter must proceed to two shots, or to a hit, if the challenger require it

Rule 4: When the lie is the first offence the other person must apologize

Set # 2

Rule 1. Players must me in a ring and get to duel

Rule 2. One of them must be wounded for the other to win

Rule 3. The person standing is the winner

Rule 4. Must use the same weapon

Rule 5. Use long swords



Set # 3

Rule 1.  In duels with the sword, the seconds mark the standing spot of each combatant, leaving a distance of two feet between the points of their weapons.

Rule 2. The standing ground is drawn for by lots.

Rule 3. The swords are measured to ascertain that they are of equal length, and in no case must a sword with a sharp edge or a notch be allowed.         

Rule 4. When comparing weapons, the swords are found to different, the choice must be decided by chance.          

Rule 5. At the word ALLEZ, "commence," they set to, the seconds holding a sword or a cane, with the point downwards, and standing close to each combatant, and prepared to stop the fight the moment the rules agreed upon are transgressed.

Rule 6. Unless previously stipulated, neither of the combatants is allowed to turn off the sword of his opponent with the left hand; should a combatant persist in thus using his left hand, the seconds of his adversary may insist that the hand shall be tied behind his back.

Rule 7. Of course the combatants are allowed to stoop, to rise, to vault to the right or to the left, and turn round each other, as practiced in the lesson and depicted in the various treatises on the art.

Rule 8. When one of them exclaims that he is hurt or a wound is perceived by his second, the combat is stopped


Rule 9.The signal to stop is given by one second raising his sword or cane, when the other second cries out "stop," and then the combatants recede one step, still remaining in guard.







3 Set of Rules for Melee


Set #1

Rule 1. Weapons should be blunt 

Rule 2.No pointed weapon 

Rule 3. The Melee has to be probably organized

Rule 4.Only authorized combatants are allowed to carry weapon



Set #2 

Rules 1. The knight should have a younger knight dressing him up 

for the melee

Rule 2. Most of the games were fought individually but some times there were team competitions


Rule 3. Knights would be permitted to be equipped with whatever 

they wanted, but than again the sponsor could change the rules to 

whatever they wanted to

Rule 4. Each side must consist of the same number of players

Rule 5.  The one who best through their opponent off his horse would win 




Set #3

Rule 1. Armour must be worn at all times 

Rule 2. Once the opponent has been knocked down he cant be attacked any more

Rule 3. Knights would be on foot 

Rule 4. Weapons must be blunted 

Rule 5. To win the whole enemy team must be bested









Urls:
http://www.brighthubeducation.com/history-homework-help/106571-jousting-and-tournaments-in-the-middle-ages/
 http://www.pbs.org/wgbh/amex/duel/sfeature/rulesofdueling.html

10-12 medieval games

We are supposed to look up 10-12 medieval games and their rules.


10-12 medieval games

Archery- Involves an arrow, bow or crossbow, and a target. In Medieval times people would shoot at a target at a festival or just at home for fun or for prizes. The closer to the center you get, the more points you would get. The rules would consist of pretty much the same archery rules in which people follow today. However, Medieval archery was a little more hectic and less safe.

 Colf- Colf would consist of a curved wooden club and a wooden ball. Colf was basically the younger brother of golf. They consist of the same way to win and what you could and could not do. The only difference was that the goal could also be a tree or stake as well as a tree. 


  GameBall- GameBall would consist of a pig's liver stuffed with dried peas or inflated with air and a fairly large field. This game was pretty much football, but with no rules. The only rule was that to win you have to bring the ball to the end-zone. That's it! Everything else was legal. 

Wrestling- Medieval wrestling only really involved a fairly medium sized area. It would involve no rules and no equipment. The goal was to either push the enemy out of the circle around you or- in other types of game modes- throw them on the floor.



Horseshoes- Horseshoes consists of horseshoes and a stake. In this game, players try to throw a horseshoe as near to the stake as possible; the closer to the stake the horseshoe is, the more points you get. You get the highest score possible when you are able to actually ring the stake witht the horseshoe.

Hockey (shinty) - Medieval shinty is the ancestor of modern ice hockey.It was created to be a type of sword pactice. It used curved sticks called "camans" and a leather ball. Two goals called "hails" were set apart on a  field and each was protected by a goalkeeper. This team sport was similar to hockey, as each team passed the ball to each other with the camans in order to hit it into the opposing hail. Tackling, blocking and fouls were part of the original game. 

Skittles-This game uses things called skittles, they look like bowling pins. The skittles are placed at the end of an alley and players throw wooden balls,  a little larger than a tennis ball and try to knock as many skittles over during one turn.

Stool ball- The pitcher tries to hit a stool or stump with the ball, while the batter tries to defend the target using bare hands or a bat. Stool ball was known for being played by both women and men together and there are indications that it was a sort of springtime
ritual, played at Easter time.

La Soule-  Variations of Football, like la Soule or Soulette in France, or Calcio in Italy, were also popular. La Soule was played using a large ball of hay covered over with leather, the
possession of which was contested by two opposing teams


Tennis-  The medieval game of tennis is like modern handball games. . Tennis balls were originally cloth pieces wound
tightly into a sphere and stitched together. Players passed the ball to each other by hitting it with open palms. Later, players wore gloves to protect their hands, which were then wrapped with rattan or cording to give the ball more spring. Eventually, rackets made of
parchment stretched across a wooden frame were introduced. The parchment was later replaced with catgut strings, which directly influenced our modern tennis racket designs. 


http://www.lscacamp.org/portals/0/medieval%20games%20and%20recreation.pdf

Tuesday, May 10, 2016

week 3 vocab

I will look up the definitions for he following words and then search for an image of  a medieval Abbey and a image of a medieval Church.


1. Roman Catholic Church: the Christian church of which the pope, or bishop of Rome, is the supreme head
 
2.Pope: the bishop of Rome as head of the Roman Catholic Church



3.Cardinal: of prime importance; chief; principal



4.Archbishop: a bishop of the highest rank who presides over an archbishopric or archdiocese



5.Bishop: a person who supervises a number of local churches or a diocese, being in the Greek, Roman Catholic, Anglican, and other churches a member of the highest order of the ministry



6.Priest: a person whose office it is to perform religious rites, and especially to make sacrificial offerings



7.Monk:(in Christianity) a man who has withdrawn from the world for religious reasons, especially as a member of an order of cenobites living according to a particular rule and under vows of poverty, chastity, and obedience



8.Nun: a woman member of a religious order, especially one bound by vows of poverty, chastity, and obedience



9.Clergy: the group or body of ordained persons in a religion, as distinguished from the laity



10.Cathedral: the principal church of a diocese, containing the bishop's throne



11.Church: a building for public Christian worship



12. Monastery: a house or place of residence occupied by a community of persons, especially monks, living in seclusion under religious vows



13.Mendicant:begging; practicing begging; living on alms



14.Friar: Roman Catholic Church. a member of a religious order, especially the mendicant orders of Franciscans, Dominicans, Carmelites, and Augustinians



15.Abbey: a monastery under the supervision of an abbot or a convent under the supervision of an abbess



16.Abbot: a man who is the head or superior, usually elected, of a monastery



17.Abbess: a woman who is the superior of a convent of nuns



18.Nunnery: a building or group of buildings for nuns; convent



19.Sacraments: Ecclesiastical. a visible sign of an inward grace, especially one of the solemn Christian rites considered to have been instituted by Jesus Christ to symbolize or confer grace: the sacraments of the Protestant churches are baptism and the Lord's Supper; the sacraments of the Roman Catholic and Greek Orthodox churches are baptism, confirmation, the Eucharist, matrimony, penance, holy orders, and extreme unction



20.Baptism: a ceremonial immersion in water, or application of water, as an initiatory rite or sacrament of the Christian church



21.Eucharist: sacrament of Holy Communion; the sacrifice of the Mass; the Lord's Supper



22.Confirmation:a rite administered to baptized persons, in some churches as a sacrament for confirming and strengthening the recipient in the Christian faith, in others as a rite without sacramental character by which the recipient is admitted to full communion with the church 



23.Matrimony: the state of being married; marriage



24.Holy Orders:the rite or sacrament of ordination



25.Penance: a punishment undergone in token of penitence for sin



26.Extreme Unction: Roman Catholic Church



27.New Testament: the collection of the books of the Bible that were produced by the early Christian church, comprising the Gospels, Acts of the Apostles, the Epistles, and the Revelation of St. John the Divine


Plans for Medieval Abbey:

Image courtesy 
Webpage name: Historyfish
http://www.historyfish.net/abbeys/abbeyparts/abbeyparts.html




Interior of Medieval Church:

Image Courtsey
Webpage Name: Colourbox
https://www.colourbox.com/image/a-magnificent-interior-of-church-in-a-medieval-small-town-image-1519753








Sources: http://www.dictionary.com/



Sunday, May 8, 2016

My assignment is to look up shops and tools in medieval shops.


Blacksmith:
Shop:
    
              
Interior of Medieval Blacksmith, Image Curtsy.
(webpage name: Wikipedia)


Tannery:
Shop:
          
 Interior of Medieval Tannery, Image Curtsy.
(webpage name: Laurie R. King)

Cooperage:
Shop:
                    
     Interior of Medieval Cooperage, Image Curtsy.
(webpage name: Geneology In Time magazine)




Tailor:
Shop:
             
Interior of Medieval Tailor, Image Curtsy. 
(webpage name: Projectttt)


Glover:
Shop:
              
Interior of Medieval Glover, Image Curtsy.
(webpage name: 


Carpenter:
Shop:
            
Interior of Medieval Carpenter, Image Curtsy. 
(webpage name:  Museum Quality Oil  Painting Productions)




Fuller:
Shop:
            
Interior of Medieval Fuller, Image Curtsy.
(webpage name: 



Bakery:
            
Interior of Medieval Bakery, Image Curtsy.
(webpage name: Flickr)



Butcher:
Shop:
              
Interior of Medieval Butcher, Image Curtsy.
(webpage name: Central Vic Meats Blog)



Mill: 
        
Exterior of Medieval Mill, Image Curtsy.
(webpage name: AngliaCampus)


Brewery:

              

               
Interior of Medieval Brewery, Image Curtsey.
(webpage name: Pinterest)

Cobbler Shop:
          
Interior of Medieval Cobbler shop, Image Curtsy.
(website name: Tes)


 Barber Shop:
           
Interior of Medieval Barber Shop, Image Curtsy (website name: Look and Learn)


Wheelwright Shop:
             
Interior of Medieval Wheelwright, Image Curtsy
(website name: Transition Culture)


Tinker Shop:
           

         
  Exterior of Medieval Tinker, Image Curtsy 
(Webpage name:            




Potter shop:
               
Interior of Medieval Potter shop, Image curtsy
(webpage name: Glyness Lessing)
































Question

I will find out how muchhow much farm land a person needs.


Question: How much farm land does a person need?(In meters)

Answer: 1 acre, 4046.856 meters 


Tuesday, May 3, 2016

Medieval Vocabulary


                   Vocabulary 

1. Town-an urban area that has a name

2. Charecter-a written grant by a country's legislative or sovereign power


3.Guild-a medieval association of craftsmen or merchants
 


4. Guild hall-a building used as the meeting place of a guild or corporation


5. Journey man-a trained worker who is employed by someone else

6 Apprentice-Journey-level experience applies to a person who has completed an apprenticeship program or is an experienced worker

7. Merchant-a person or company involved in wholesale trade

8. Barter-exchange (goods or services) for other goods or services without using money

9. Carpenter-Carpentry is a skilled trade in which the primary work performed is the cutting

10. Cobbler-a person who mends shoes as a job

11. Glover-a maker of gloves

12. Blacksmith-a person who makes and repairs things in iron by hand

13. Tinker-a person who travels from place to place mending metal utensils as a way of making a living

14. Potter-one who makes pottery 

15. Copper-a red-brown metal

16. Wheel right(wheeler)-a person who makes or repairs wooden wheels

17. Tanner-a person who tans animal hides

18. Weaver-a person who weaves fabric

19. Baker-a person who makes bread and cakes

20. Butcher-a person whose trade is cutting up and selling meat in a shop

21. Inn-an establishment providing accommodations

22. Tavern-an establishment for the sale of beer and other drinks to be consumed on the premises

23. Barber-a person who cuts hair

24. Fuller-a person who fulls cloth

25. Miller-a person who owns or works in a grain mill

26. Brewer-Brewing is the production of beer by steeping a starch source (commonly cereal grains)

27. Stable-not likely to change or fail

28. Craft guild-an association of workers of the same trade for mutual benefit.

29. Merchant guild-A merchant guild was a local association of merchants directed towards international and inter local trade

30. Wattle and daub-a material for making fences   coat or smear (a surface) with a thick or sticky substance in a carelessly rough or liberal way

Monday, May 2, 2016

Exta credit

             Salah-ah-Din (Saladin)

          Salah-ah-Din was born in 1137 and died March 4th 119. Saladin was the first sultan of Egypt and Syria. He was also the founder of the Ayyubid Dynasty. Salah-ah-Din led the Muslim military campaign against the Crusader states. In 1174 he entered Damascus peacefully requesting to govern. Saladin had conquered Hama and Homs by mid 1175.   






Citation:
https://en.wikipedia.org/wiki/Saladin

https://en.wikipedia.org/wiki/Salah_ad-Din_(name)

Friday, April 29, 2016

Questions/Answers for "Castle"

                    Question and Answer


1. Who were the people dependent upon?
Answer: The people were dependent upon the lord of the manner.

2.Where did they choose to build? And why?
Answer: They choose to built on a rock next to the water for defense and its easy to escape. 

3. What was the first ring of the castle called?
Answer: The first ring of the castle was called 

4. How long will the walls be on the outer curtain?
Answer:The walls in the outer curtain will be 300 feet high.

5.How thick was the inner curtain?How high?
Answer:The inner curtain was 12 feet thick and 35 feet high. 


6.Make a sketch


7. What's the center of the inner ward?
Answer: In the center of the inner ward there was the living quarters.

8. How many entrances in the town wall? How are they protected?
Answer: There were 3 entrances in the town hall and were protected by gate houses. 

9.Why did people move to towns?
Answer: The people moved to towns because the king needed them to work on his castle.

10.What are the walls filled with?
Answer: The walls were filled with rubble.

11. How are the windows designed, starting from the bottom to the top of the towers?
Answer: The windows in the bottom are designed small enough so that an enemy soldier can not climb through, all the windows will be protected with iron grills and can be closed with wooden shutters. In the top of the towers the windows will be fitted with glass.

12. What are the crenulations used for?
Answer:  Crenulations are used so that a soldier and shoot from the same position without getting hurt.

13. Why are the gate houses not lined up from the inner to the outer ward?
Answer: The gate houses are not lined up from the inner to the outer ward so that and enemy soldier can't go straight in.

14.How are the towers levels divided?
Answer: There 3 rooms in every tower, The first one is in the basement (for storage), in the upper ones were used for living and working space.

15.What defenses are in a gate house?
Answer: The gate houses had defenses like  timber port calus below it to block the entrance and a set of wooden doors and arrow loops in the towers and murder holes in the ceiling that way they can attack from whatever side the enemies are entering and the gate houses start with a draw bridge.

16.What are the buildings made from?
Answers: They are made with wattle and daub.  

17. What lived in the bottom of the barracks? The top?
Answer: They had stables and weapon in the bottom of the barracks and soldiers lived in the top.

18. What is a garderobe?
Answer: A garderobe is a bathroom.

19.Why were nicer rooms higher in the towers?
Answers: Nicer rooms were higher because that way they could have nicer windows.

20.How thick were the walls?
Answer: The walls were 8-10 feet thick.

21. What was used to heat the rooms?
Answer: Fire places were used to heat the rooms.

22. How many rooms were in a tower?
Answer:There were 3 rooms in a tower.

23. What was the most important room in a castle?
Answer: The great hall was the most important room in the castle 

24. How did peasants live?
Answer: The peasants lived wooden shacks.  

25.What was the main material that was used to build medieval homes?
Answer:  The main material used to build houses was wattle and daub.

26. What is wattle? What is a daub?
Answer: Wattle is a woven latis of sticks and is covered on both sides with daub a mixture of mud, cow dong and straw.

27.Why did people settle in towns?
Answer: People settled in towns because of low taxes and a promise of a better life.

28.What is the best location in a town?
Answer: The best location in town is somewhere close to the well 

29.What were the  floors (bottom) made from?
Answer:The floors were made of packterth covered with reeds.

30.What were the windows covered with?
Answers:The windows were covered with oil skin.

31. What was the main source of heat and light?
Answer: The main source of heat and light is their fire.

32. Why would no one want to live behind the butcher shop?
Answers: No one wanted to live behind the butcher shop because other shops are more desirable.

33. What does a barber do? (besides cut hair)
Answer: The barber  cures all types of ills. 

34. Are there sewers?
Answer:Yes there are.

35.Are toilets?
Answer: Yes there are.

36. Where does the waste go?
Answer:It goes to the sespit.